The “instrumental” artist Viktor Antonov, who worked on Valve’s Half-Life 2 and Arkane Studios’ Dishonored, sadly passes away ...
Roger Ebert wrote, “I remain convinced that in principle, video games cannot be art.” The question of what is or isn’t art feels tired in 2025, but the ever-shifting defenses of why can still be ...
Scroll below to see all the concept art from Wicked, including early iterations of the film's famous flying monkeys and ...
D esigning unique characters is one of the most critical and challenging components in game design. This is especially true ...