
Debugging on the GameCube - GameDev.net
Jun 5, 2006 · As part of our dev kit, we use a program called odemsrv that emulates the gamecube disk file, based on a load of parameters specified by a disk layout file. Basically this means it can …
how can i know if my card support vertex and pixel shading?
Apr 8, 2005 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
Tile based deferred shading via OpenCL - GameDev.net
Mar 18, 2012 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
BEGINNING OPENGL & GLUT - Graphics and GPU Programming
Aug 20, 2005 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
Pixel vs Vert in Shaders - GameDev.net
Jun 9, 2013 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
how Can'I Start With Open Gl? - GameDev.net
Jun 24, 2004 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
Massive Growing Pains Part 3: The Content War - GameDev.net
Sep 23, 2005 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.
EQ2/SWG/FFXI from WOW - GDNet Lounge - GameDev.net
Aug 4, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
Water issues - Graphics and GPU Programming - GameDev.net
Aug 23, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.
Using SDL with Code::Blocks on Linux - GameDev.net
Apr 12, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.