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  1. Debugging on the GameCube - GameDev.net

    Jun 5, 2006 · As part of our dev kit, we use a program called odemsrv that emulates the gamecube disk file, based on a load of parameters specified by a disk layout file. Basically this means it can …

  2. how can i know if my card support vertex and pixel shading?

    Apr 8, 2005 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.

  3. Tile based deferred shading via OpenCL - GameDev.net

    Mar 18, 2012 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  4. BEGINNING OPENGL & GLUT - Graphics and GPU Programming

    Aug 20, 2005 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  5. Pixel vs Vert in Shaders - GameDev.net

    Jun 9, 2013 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.

  6. how Can'I Start With Open Gl? - GameDev.net

    Jun 24, 2004 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  7. Massive Growing Pains Part 3: The Content War - GameDev.net

    Sep 23, 2005 · GameDev.net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more.

  8. EQ2/SWG/FFXI from WOW - GDNet Lounge - GameDev.net

    Aug 4, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.

  9. Water issues - Graphics and GPU Programming - GameDev.net

    Aug 23, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.

  10. Using SDL with Code::Blocks on Linux - GameDev.net

    Apr 12, 2006 · GameDev.net is game development, providing forums, tutorials, blogs, projects, portfolios, news, and more.